DMA Cargo Wagon

Locomotives, waggons, trucks, buses...
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Danny
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Steam DMA Cargo Wagon

#1 Post by Danny » 11 Dec 2019, 20:14

DMA Cargo Wagon
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Cargo Wagon I

Cargo Wagon II


The DMA Cargo wagon is a flat-bed, double-bogies container wagon. Nine different products (food, plastic, fuel, tools, machines, goods, construction materials, oil, crude) can be transported with this wagon. It is ideal for transporting final products from industry to cities.

:book: Info about DMA Containers: viewtopic.php?f=6&t=235

ImageImage
ImageImage

:-FR IMPORTANT: Minimum game version for updated wagons: Version 28772 (May 6, 2020)

Mod Info
Capacity: 32 units (food, plastic, fuel, tools, machines, goods, construction materials, oil, crude)
Max. speed: 160 km/h
Available from: 1950/1980
Available until: no end year
Safe remove: No

Versions History
1.8 - Updated capacity (20->32)
1.7 - Updated bogies
1.6 - Updated containers
1.5 - Updated lifespan
1.4 - Splitted wagon to two compartments
1.3 - Removed 'config' folder from mod
1.2 - Corrected container dimensions
1.1 - Initial TpF2 release
Downloads are available for registered users only. Please LOGIN or REGISTER to view these files.

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Danny
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Re: DMA Cargo Wagon

#2 Post by Danny » 12 Dec 2019, 21:08

Mod updated to version 1.2
We made corrections in container dimensions to better fit on station and wagon.

ImageImageImageImage

togier
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Re: DMA Cargo Wagon

#3 Post by togier » 15 Dec 2019, 09:46

Great mod!

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Danny
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Re: DMA Cargo Wagon

#4 Post by Danny » 15 Dec 2019, 11:54

togier wrote:
15 Dec 2019, 09:46
Great mod!
Thanks! Welcome to DMA Mods Forum!

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Danny
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Re: DMA Cargo Wagon

#5 Post by Danny » 16 Dec 2019, 08:47

Mod updated to version 1.3

We noticed one problem with this mod and sandbox: cargo selection in town editor not working. Same problem occur also in map editor if this mod is active.

So, we removed 'config' section from mod and made it in different way. It still override original cargo boxes with DMA containers, but with latest changes mod don't affect town editor.

:-FR Important: when you updating mod - delete old mod folder first and then extract new files from latest mod .zip file!

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Danny
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Re: DMA Cargo Wagon

#6 Post by Danny » 22 Dec 2019, 03:57

Mod updated to version 1.4

We split the wagon into two compartments so it can now carry two types of cargo at the same time.

ImageImage

:-FR Important: when you updating mod - delete old mod folder first and then extract new files from latest mod .zip file!

marsus
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Re: DMA Cargo Wagon

#7 Post by marsus » 09 Feb 2020, 20:59

Great mod! Thank you! But again why such a short lifetime? 7 years is really short.

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Danny
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Re: DMA Cargo Wagon

#8 Post by Danny » 09 Feb 2020, 22:22

marsus wrote:
09 Feb 2020, 20:59
Great mod! Thank you! But again why such a short lifetime? 7 years is really short.
Probably a bug... :oops:
It was one of the first mods for TpF2 and they changed lifetime variable from years to days... I'll fix it a.s.a.p.

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Danny
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Re: DMA Cargo Wagon

#9 Post by Danny » 09 Feb 2020, 22:44

Mod updated to version 1.5

- updated lifespan to 49 years
cargo1.jpg
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RaptorArk
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Re: DMA Cargo Wagon

#10 Post by RaptorArk » 12 Feb 2020, 15:19

Nice work even on this carriage! Models are O.P.!

marsus
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Re: DMA Cargo Wagon

#11 Post by marsus » 10 Mar 2020, 23:14

Danny wrote:
09 Feb 2020, 22:22
marsus wrote:
09 Feb 2020, 20:59
Great mod! Thank you! But again why such a short lifetime? 7 years is really short.
Probably a bug... :oops:
It was one of the first mods for TpF2 and they changed lifetime variable from years to days... I'll fix it a.s.a.p.
Thanks!! Thank you very much!

Thomas789
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Joined: 25 Mar 2020, 17:08

Re: DMA Cargo Wagon

#12 Post by Thomas789 » 25 Mar 2020, 17:14

Great Mod :up: :up:

Emiliocat
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Re: DMA Cargo Wagon

#13 Post by Emiliocat » 29 Mar 2020, 07:51

Really nice well done accurate MOD. Just one thing I want to ask. Is it possible to do that this mod is not replacing the model of vanilla goods ( container )

lALeXAnDrEl
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Joined: 12 Apr 2020, 13:07

Re: DMA Cargo Wagon

#14 Post by lALeXAnDrEl » 13 Apr 2020, 16:30

Hi,

Congratulations for your mod. Could be possible to let vanilla cargo vehicule please because it makes strange things ?

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Danny
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Re: DMA Cargo Wagon

#15 Post by Danny » 29 Apr 2020, 22:18

Mod updated to version 1.6

- changed containers
- restored original cargo items

:book: Note: DMA Cargo Wagon will use DMA containers, but mod will not replace original game cargo objects.

:-FR Important: when you updating mod - delete old mod folder first and then extract new files from latest mod .zip file!

mcanguish
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Re: DMA Cargo Wagon

#16 Post by mcanguish » 01 May 2020, 10:52

Hi!

Even with newest version, containers are still there. No vanilla cargo!

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Danny
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Re: DMA Cargo Wagon

#17 Post by Danny » 01 May 2020, 10:59

mcanguish wrote:
01 May 2020, 10:52
Hi!

Even with newest version, containers are still there. No vanilla cargo!
- Did you delete dma_CargoWagon_1 folder before unzip?
- Do you have DMA truck mods (MAN and/or Scania)...? If you have any of truck mods - update these mods too...

aronstill
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Re: DMA Cargo Wagon

#18 Post by aronstill » 03 May 2020, 14:32

Hi :shock: Im Testing thanks

mcanguish
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Re: DMA Cargo Wagon

#19 Post by mcanguish » 05 May 2020, 16:23

Thx for your help. Vanilla cargo has returned. I missed to update the truck mods..... :oops:

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Danny
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Re: DMA Cargo Wagon

#20 Post by Danny » 06 May 2020, 10:33

Mod updated to version 1.7

- updated bogies
- updated wagon textures

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marta
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Re: DMA Cargo Wagon

#21 Post by marta » 06 May 2020, 19:49

Danny, I don't know what you broke, but now after the wagon has been updated my fully loaded cars are "empty"! No load visible. :(

Anticipating the question - Yes, I followed the instructions, updated the wagon and trucks (Scania and Mann). I deleted old folders and only then unpacked the new folders.

Image
Last edited by marta on 06 May 2020, 19:59, edited 1 time in total.
I use google translate, so sorry in advance for mistakes. :oops:

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Danny
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Re: DMA Cargo Wagon

#22 Post by Danny » 06 May 2020, 19:56

marta wrote:
06 May 2020, 19:49
Danny, I don't know what you broke, but now after the wagon has been updated my fully loaded cars are "empty"! No load visible. :(
- Do you have problems with all cargo types?
- Are cargo visible on trucks?
- Do you have any other mod which change game industry?

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Danny
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Re: DMA Cargo Wagon

#23 Post by Danny » 06 May 2020, 20:03

PS. come to chat... it will be faster then writing posts here... ;)

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marta
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Re: DMA Cargo Wagon

#24 Post by marta » 06 May 2020, 20:05

Danny wrote:
06 May 2020, 19:56
marta wrote:
06 May 2020, 19:49
Danny, I don't know what you broke, but now after the wagon has been updated my fully loaded cars are "empty"! No load visible. :(
- Do you have problems with all cargo types?
- Are cargo visible on trucks?
- Do you have any other mod which change game industry?
Danny, give me a few minutes before I know everything on my map. In a moment I will tell you how the case looks with trucks and with industry mods.
I use google translate, so sorry in advance for mistakes. :oops:

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marta
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Re: DMA Cargo Wagon

#25 Post by marta » 06 May 2020, 20:57

Danny wrote:
06 May 2020, 20:03
PS. come to chat... it will be faster then writing posts here... ;)
Danny, it's a problem for me because I'm not fluent in English. I have to translate the text first and then paste it into the editor.

I have four mods industry:
1. https://steamcommunity.com/sharedfiles/ ... 1999373786 (Real Industries)
2. https://steamcommunity.com/sharedfiles/ ... 1940082959 (Industry Diversity)
3. https://steamcommunity.com/workshop/fil ... 1953649197 (Expanded Cargo Demands (4 per city)
and
4. https://www.transportfever.net/filebase ... rt-export/ (currently not set on the map, I only have it in resources)

From my observations - the cars leave "empty" from the entire chain of factories from this mods:
No. 2 - https://steamcommunity.com/sharedfiles/ ... 1940082959 (Industry Diversity)
in other unmodified factories, wagons and lorries have their loads.


Until your wagon was updated, everything worked very well.
I use google translate, so sorry in advance for mistakes. :oops:

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