| General Info |
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All NPCs, objects and information shown on this page apply only to the current version and for all older versions please check the forum.
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On this page you can see two sections for NPCs and Objects - one is free downloadable from site forum and second section is for VIP Members only.
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You can click on NPC full body picture to see bigger picture which will be opened in new window. |
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| Install / Uninstall |
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Installation is very easy - just run downloaded installer executable and follow on-screen instructions. This executable file is created with Wise Installer and it will check windows registry and set downloads directory by itself. Installer will search downloads directory for old files and delete if any found.
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To uninstall, just delete dma???.package files from downloads directory. |
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| Usage |
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From 5.02.197 release, all of these NPCs can work in two shifts. Day shift start as 7am and night shift start at 7pm. You can assign only one shift or both shifts. First time when you assign current shift NPCs walk to your house. Other shifts coming and leaving your house by Minivan. These NPCs don't need special NPC Bed because they don't sleep in your house.
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You can assign any NPC (female or male) to work as bartender or barista. Waitress assignment is limited to female NPCs only.
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If sim drink several drinks in short time he'll become sick and he will go in hurry to nearest toilet and throw up. After this, he can't order drink over bar nor grab drinks from waitress next eight hours.
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You can put chair or barstool behind bar. In this case, bartender will wait for customers sitting on chair. Also, while sitting on chair, bartender can talk with customers.
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All barcounters and espresso showing small "CLOSED" sign if staff isn't assigned to object and in off-shift hours.
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All barcounters have two options when staff is assigned: Order Drink and Order Food. Drinks ordered over bar can be Poured or Blended and meals served by bartender are: Hamburger, Hot-Dog, Sandwich, Omelette, Pancakes, Cake (slice) and Ribs.
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All object in this package you can find in objects catalog (buy mode) under Miscellaneous/Miscellaneous. NPCs Bed you can find in catalog under Miscellaneous/Miscellaneous (not with other beds as before).
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Objects aren't limited to lot type and can be used at any residential, university or community lot. Once you assign NPC on community lot - he will be called to this lot every time you visit that lot, no matter if you are owner of lot or not. |
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| Interactions |
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All interactions with NPCs are enabled, but when they are in working mode, some interactions are disabled by game engine.
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If you invite NPC from phone like any other neighbor then you can interact with NPC in same way you can interact with any other sim. You can even engage / marriage NPC, but, note that marriage and/or move in don't have effect. Reason for this is in "global" definition of NPCs. They don't belongs to neighborhood and can't be moved in.
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All NPCs have programmed behavior like normal Sim, e.g. they want eat, sleep, they will take bath etc. Please note: NPC can die and it is hard to bring them back, so don't bloody do it! |
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| Skins / Outfits / Meshes |
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Required skins/meshes/outfits for NPCs are included in installation and they are in separate files: dmaSKN_???.package and dmaOUT_???.package.
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Don't change NPC outfit and appearance because this action can corrupt NPC package file making NPC unusable or even cause game crash.
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All working outfits are hidden in game and in Bodyshop. These outfits are for NPCs only.
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NPCs additional outfits (gym, undies, swim, etc) are not included in base installation, but they are available for download as separated package. These outfits are available for "buy" in game and also they are visible in Bodyshop. If you haven't downloaded these additional outfits, NPCs will wear default, in-game, outfits.
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UNIFORMS: Open for Business expansion pack give you ability to change outfits for your employees. Using this feature, all DMA NPCs have option to change their outfits. To do this - click on NPC and then "Set Custom Outfit". DMA additional outfits are added to Miscellaneous NPCs Set. These outfits are available only as uniforms and they are hidden in CAS and Bodyshop. |
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| Technical notes |
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All NPCs and objects in this set are programmed as independent objects. Routines included in NPCs and objects don't overwrite nor override original game code.
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Whole set is programmed and tested in clear game environment (without 3rd party mods/hacks) with ALL expansion packs installed (Base, Uni, NL, OFB, Pets, Seasons, Bon Voyage, Free Time, Apartment). Additional packages (Holiday, Family Fun and Glamour) are not required. This set is tested in game with and without these additional packages.
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| NPCs and Objects - FREE DOWNLOADS |
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| Randy Fraser |
| waiter, adult |
Waiter. Can be assigned as bartender or barista.
Outfit: DMA Sims 2. |
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| Olivia Naumann |
| waitress, adult |
Waitress. Can be assigned as bartender, barista or waitress.
Hair: Seomi. Outfit: DMA Sims 2, Mesh by Jerome. |
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| Bar Counter 3 | |
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To assign NPC on this object - click on object and choose "Assign Bartender" or "Assign Waitress".
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For release, choose "Clear Assignment" and then "Bartender" and/or "Waitress".
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| Dish Washing Machine | |
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Just the same dishwasher as original with one difference: this one don't need counter to be placed in. This dishwasher can be placed as stand-alone object.
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| Swing Door | |
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Special door with all original lock options and added options for DMA NPCs. By default, this door is locked for all sims and pets and unlocked for BarStaff NPCs and Worker NPCs.
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Note: this door is replacement for old "Bartender Door".
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| Picket Gate | |
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Gate with all original lock options and added options for DMA NPCs. By default, this gate is locked for all sims and pets and unlocked for BarStaff NPCs and Worker NPCs.
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| Minivan | |
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Vehicle to transport NPCs to and from work. This vehicle is replacement for blue bus.
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If you have assigned both shifts, at shift change time, two minivans come to your lot. With first vehicle NPCs for upcoming shift arrive and with second minivan NPCs leave lot.
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Minivan with NPCs (arriving) always come to road side near house and empty vehicle (for leaving) come to opposite side of road.
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| NPCs and Objects - |
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MEMBERS ONLY |
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| Phillip Crossman |
| waiter, adult |
Waiter. Can be assigned as bartender or barista.
Outfit: DMA Sims 2. |
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| Henry Catlett |
| waiter, adult |
Waiter. Can be assigned as bartender or barista.
Outfit: DMA Sims 2. |
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| Richard Cruise |
| waiter, adult |
Waiter. Can be assigned as bartender or barista.
Outfit: DMA Sims 2. |
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| Jennifer Kearns |
| waitress, adult |
Waitress. Can be assigned as bartender, barista or waitress.
Hair: Seomi. Outfit: DMA Sims 2, Mesh by Warlokk / Jerome. |
Body type: 38DD-28-34 |
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| Monica Shears |
| waitress, adult |
Waitress. Can be assigned as bartender, barista or waitress.
Hair: Seomi. Outfit: DMA Sims 2, Mesh by Warlokk / Jerome. |
Body type: 36D-28-34 |
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| Sara Cass |
| waitress, adult |
Waitress. Can be assigned as bartender, barista or waitress.
Outfit: DMA Sims 2, Mesh by Warlokk / Jerome. |
Body type: 36D-28-34 |
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| Sonya Kunkel |
| waitress, adult |
Waitress. Can be assigned as bartender, barista or waitress.
Outfit: DMA Sims 2, Mesh by Warlokk / Jerome. |
Body type: 36D-28-34 |
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| Wendy Tremmings |
| waitress, adult |
Waitress. Can be assigned as bartender, barista or waitress.
Outfit: DMA Sims 2, Mesh by Warlokk / Jerome. |
Body type: 36D-28-36 |
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| Bar Counter 1 | |
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To assign NPC on this object - click on object and choose "Assign Bartender" or "Assign Waitress".
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For release, choose "Clear Assignment" and then "Bartender" and/or "Waitress".
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| Bar Counter 2 | |
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To assign NPC on this object - click on object and choose "Assign Bartender" or "Assign Waitress".
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For release, choose "Clear Assignment" and then "Bartender" and/or "Waitress".
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| Bar Counter 4 | |
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To assign NPC on this object - click on object and choose "Assign Bartender" or "Assign Waitress".
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For release, choose "Clear Assignment" and then "Bartender" and/or "Waitress".
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| Bar Counter 5 | |
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To assign NPC on this object - click on object and choose "Assign Bartender" or "Assign Waitress".
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For release, choose "Clear Assignment" and then "Bartender" and/or "Waitress".
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| Espresso Machine | |
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To assign barista for this object - click on object and choose "Assign Barista". For release, choose "Clear Assignment".
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| Metal Gate | |
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Gate with all original lock options and added options for DMA NPCs. By default, this gate is locked for all sims and pets and unlocked for BarStaff NPCs and Worker NPCs.
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| | Additional Outfits (Uniforms) |
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| Waitress Outfits | |
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Available as uniform for young adult and adult females.
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Body shapes: 34-28-34, 36D-28-34, 38DD-28-34, 36D-28-36, 38DD-28-36.
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Outfits category: Everyday.
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| Projects |
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Workers Set |
Workers Set contain eleven NPCs: two Managers, three Maids, Babysitter, Janitor, Cook and three Housekeepers. In package is also included dmaTeleport object. Once invited, these NPCs work and live in your house. |
more info |
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WooHoo Set |
WooHoo NPCs Set contain sixteen "Hooker" NPCs and objects: Booth, Bed and Hot Tub. In package is also included COA object. Base idea for this project was ability to satisfy Sim's needs for "Make-Out" and "WooHoo" without falling in love. These NPCs, when invited, stay and work in your house according to their working hours. |
more info |
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Entertainment Set |
Set containing: four dancers, girls band (5 members) and two deejays (female + male). Objects included in set are: Dance Rug, Singer Booth, Solo Guitar, Bass Guitar, Drum Set and Saloon Piano. |
more info |
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Miscellaneous Set |
Here you can find NPCs and objects which don't fit in any of above projects. NPCs covered by this section are: Hitmen and housekeeper Igor. Objects are: Police/Ambulance/Vampire car and few invisible, but useful objects. Also, this section contain additional outfits (as uniforms) for all above NPCs. |
more info |
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